Realm of Knowledge

Battle System

Monster cards

Every now and then, players will encounter monsters and a battle will ensue. The students fight these monsters by making use of their characters’ abilities. On the left is a monster card from the pilot run.

HP: Health points, how much damage needs to be done in order for the monster to be defeated.
Attack: How much damage the monster deals each time it is its turn.
Speed: This determines the order in which attacks take place.
Target: Which character the monster will target first.
Strength: Which element a monster takes less damage from.
Weakness: Which element a monster takes more damage from.

Every X number of turns, every monster will use a special ability, which is explained at the bottom of the monster card.

How it works

The battle system is turn-based. This means that players and monsters await their turn before they take an action. The order is based on Speed. Whenever multiple people have the same number of points in Speed, they decide among themselves which person goes first, or they roll a dice. If a monster has the same level of Speed, the monster attacks after the students have attacked.

The learners have actions they can take during their turn depending on which class they are and each action (except for a Basic Attack) has a recharge time of several turns. Ideally the game is played with a 20-sided dice, but you can also use three regular 6-sided dice (rolls) instead.

Should someone’s HP run out before the battle is over, their character is KO’d. They cannot take any actions until the battle is over or they are given HP back. They can get HP back by using special potions or having a Healer heal them. If you like, you can also make it so that they need to barter for their life instead by having them complete another assignment successfully instead. These extra assignments are not available (yet), so you can come up with some by yourself.

Levelling Up

Players do not get experience points in this game. Instead they level up as they reach milestones. These milestones are clear in the quests. Once they have gained a level, they cross it out on their character sheet and add skill points to make their character more powerful.

When a character levels up, they get +1 skill point in their HP and a skill that they choose themselves regardless of their class. They also add their class-specific bonus points to their stats. This is all clearly stated on their character sheets. The character sheet only goes up to level 12, but students might surpass this if they are playing multiple quests with the same characters. In that case, just have them write their levels down.