Realm of Knowledge is coming soon!

Realm of Knowledge is a game made for educational purposes. The goal is to improve students’ motivation, but also to train certain skills depending on which campaign is used. It takes place in a world full of magic, monsters, and gods. Every student creates their own character with the help of a character sheet and a guide containing information about the available options. They can choose from three premade races and five premade classes, but they can determine their own personality and looks.

The setup of the game is meant to not only provide entertainment, but also contribute to language acquisition, as its primary goal is to aid in learning rather than simply being for amusement. Communication is key for games like this, so the idea is that the learners speak the target language as they solve the challenges and battle monsters. Additionally, autonomy is required from players in the Realm of Knowledge, as they will be responsible for checking certain assignments themselves.

The teacher will play the role of Game Master (GM). It is your job to tell the story for the campaign and guide your students. You introduce new events and materials they will need to progress the campaign. As the GM, you possess omniscient knowledge, and players are required to approach you in case their character perishes and requires resurrection. Your role is to ensure that all participants reach the end of the story and to manage time (announce events, encourage groups that may take longer on an assignment to complete it quickly to not fall behind, etc).

The game is currently in alpha testing and will be in the beta testing phase next school year. Interested in the developments or want to try the beta version yourself? Fill in the form below!

For the theory behind the game, please consult Realm of Knowledge: A Quest for Motivation by Sinja de Block (2023).

Rhuviel Realm of Knowledge Promotion image